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	<id>http://residualvm.org/</id>
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	<title type="text">ResidualVM news</title>
	<subtitle type="html"><![CDATA[ResidualVM is a cross-platform 3D game interpreter.]]></subtitle>
	<icon>http://residualvm.org/favicon.ico</icon>
	<author>
		<name>ResidualVM team</name>
		<uri>http://www.residualvm.org/</uri>
	</author>
	<updated>2013-02-10T12:00:00Z</updated>
							
		<entry xml:lang="en">
			<id>http://residualvm.org/news/archive/#2013-02-10</id>
			<link rel="alternate" href="http://residualvm.org/news/20130210/" />
			<updated>2013-02-10T12:00:00Z</updated>
			<published>2013-02-10T12:00:00Z</published>
			<title type="html">ResidualVM 0.1.1 - Lumbago Lemonade released</title>
			<content type="html" xml:base="http://www.residualvm.org"><![CDATA[
				<p>
					Is there an engine that can resist the love in these hands?
				</p>
				<p>
					Some time has passed since doomsday, and we're still around to see the aftermath,
					the time since then has not been wasted however. Today we release ResidualVM 0.1.1
					which is a service-release bringing you roughly 40 gameplay-fixes, varying from very
					minor fixes to quite visible bugs, 14 of these fixes were also in the original
					game as it was released back in 1998.
				</p>
				<p>
					For a list of what has been fixed, see the <a href ="https://github.com/residualvm/residualvm/blob/branch-0-1/NEWS">
					NEWS-file</a>.
				</p>
				<p>
					So, head on over to our <a href="http://residualvm.org/downloads/">downloads-page</a> and grab
					a fresh copy of ResidualVM 0.1.1 to enjoy the best possible Grim Fandango experience we can
					offer to date.
				</p>
		]]></content>
						<author><name>somaen</name></author>
					</entry>
							
		<entry xml:lang="en">
			<id>http://residualvm.org/news/archive/#2012-12-21</id>
			<link rel="alternate" href="http://residualvm.org/news/20121221/" />
			<updated>2012-12-21T12:00:00Z</updated>
			<published>2012-12-21T12:00:00Z</published>
			<title type="html">The edge is here: ResidualVM 0.1.0 - The Edge of the World released</title>
			<content type="html" xml:base="http://www.residualvm.org"><![CDATA[
				<p>
					The day is finally upon us, after 9 years, 4 months and 6 days, we are proud to
					announce the first stable release of ResidualVM, and what day would be better for this
					occasion, than the end of the world as we know it. (or so the Mayan Mechanical Gremlins told us).
				</p>
				<p>
					This initial stable release of ResidualVM now opens the world of Grim Fandango to
					a modern audience, whether you are using Windows, Linux or OS X, you'll now be able
					to take your 4 year journey of the soul, and find out if that compass in the handle
					actually WILL come in handy.
				</p>
				<p>
					We would like to note that, while we have tested ResidualVM quite thoroughly,
					there MIGHT be cases where you end up in a situation where the game is incompletable,
					some of these were actually also existent in the original game (while the game itself
					is designed to be dead-end-free, the bugs in it weren't, nor were our own). So, please
					follow the old adventure-game mantra of <i>"save early, save often".</i>
				</p>
				<p>
					Over the past few years a lot has happened, even though the code base didn't reach
					a mature state until the past year. Lots of bugs have been fixed, even quite a few
					bugs left in the original game have been resolved. The team would like to thank all 
					those that have been involved with getting ResidualVM to this point for their efforts.
				</p>
				<p>
					Finally, we would like to thank:
					<ul>
					<li>The LUA developers, for creating a nice compact script interpreter.</li>
					<li>Tim Schafer, for obvious reasons, and everybody else who helped make Grim Fandango a brilliant game; and the EMI team for giving it their best try.</li>
					<li>Bret Mogilefsky, for managing to create a SPUTM-style 3D LUA engine, and avoiding the horrible hack it could have been.</li>
					</ul>
				</p>
				<p>
					So, jump on over to our <a href="http://residualvm.org/downloads/">downloads-page</a>, and grab a copy
					of ResidualVM 0.1.0 (but don't forget to download the 1.1-patch for Grim Fandango while you're there).
				</p>
		]]></content>
						<author><name>somaen</name></author>
					</entry>
							
		<entry xml:lang="en">
			<id>http://residualvm.org/news/archive/#2012-04-15</id>
			<link rel="alternate" href="http://residualvm.org/news/20120415/" />
			<updated>2012-04-15T12:00:00Z</updated>
			<published>2012-04-15T12:00:00Z</published>
			<title type="html">Playtesters needed for testing of Grim Fandango for 0.1.0 release</title>
			<content type="html" xml:base="http://www.residualvm.org"><![CDATA[
		<p>
			We have reached a rather important milestone for ResidualVM, we are gearing up for our first release,
			which will support Grim Fandango. To make sure that we don't have any big showstoppers, we
			need your help.
		</p>
		<p>
			We need people to play through the game thoroughly on all our supported platforms, preferably
			testing all the optional parts that aren't required for completion too. If you are interested
			<a href="http://www.residualvm.org/downloads/">download</a> our 0.1.0 pre-release builds (not the unstable builds),
			and start playing. Any bugs should be reported to our <a href="http://github.com/residualvm/residualvm/issues">issue-tracker</a>
			on GitHub, and when you complete, you should post in our <a href="http://forums.residualvm.org/viewtopic.php?t=149">forums</a>.
		</p>
		<p>
			Details can be found <a href="http://forums.residualvm.org/viewtopic.php?t=149">here</a>.
		</p>
	]]></content>
						<author><name>somaen</name></author>
					</entry>
							
		<entry xml:lang="en">
			<id>http://residualvm.org/news/archive/#2011-11-20</id>
			<link rel="alternate" href="http://residualvm.org/news/20111120/" />
			<updated>2011-11-20T12:00:00Z</updated>
			<published>2011-11-20T12:00:00Z</published>
			<title type="html">An update on our progress</title>
			<content type="html" xml:base="http://www.residualvm.org"><![CDATA[
				<p>
					Since our last update, there has been a quite a bit of development, 340 bugs
					have been fixed in our <a href="https://github.com/residualvm/residualvm/issues">issue-tracker</a>, and although
					quite a few still remain, development continues. Those interested in a bit more detail, can take a look at
					<i>giucam</i>'s <a href="http://lostsoulsalliance.wordpress.com/">blog</a>
				</p>
				<p>
				One of the more interesting bugs found and solved, was the one about <a href="http://forums.residualvm.org/viewtopic.php?t=108">missing dialogue</a>
						in Year 3, which actually was as old as <a href="http://twitter.com/#!/TimOfLegend/status/136970659535400960">the original game.</a>
				</p>
				<p>
					On another note, our forums has had an interesting turn of events, quite a few of
					the members have joined together to work on improving the original graphics of the
					game in a project called <a href="http://forums.residualvm.org/viewtopic.php?t=100">Grim Fandango: Remastered</a>
					<i>JohnnyWalker2001</i> has set up a <a href="http://grimfandangodeluxe.blogspot.com/">blog</a> where updates
					on this effort are posted.
				</p>
				<p>
					<i>Grim Fandango</i> support still remains in active development, and a little bit of work has been
					done on <i>Escape From Monkey Island</i>. Now you can atleast play the intro video in the demo. Still, no promises on the
					EFMI improving any more any time soon.
				</p>
				<p>
					As always, any contribution is greatly appreciated. If you wish to help, we can be contacted on #residualvm (freenode), or in our <a href="http://forums.residualvm.org/">forums</a>.
				</p>
		]]></content>
						<author><name>somaen</name></author>
					</entry>
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